Unobelisk

Details

Playtime Not Played
Last Activity Never
Added 2024-07-15 11:30:47
Modified 2024-07-15 12:26:24
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 2020-04-29
Community Score
Critic Score
User Score
Genre Adventure
Puzzle
Developer Ghostwind
Publisher
Feature Single Player
Links Itch
Twitch
Tag

Description

Uno, a newborn lifeform composed of dense steel, buzzy circuits and disjointed, static memories, wakes up, looking through a frosted cerulean ceiling. On its inside drive, weird images, and a text file with instructions.  


The Subject's test has begun. Meet me at the top of the Obelisk.


"Where am i?"               "How did i came into existence?"                          "For what purpose?"                   "By the hands of whom?"


Isolated in a hidden point of our universe, the Obelisk is  a true wonder land, far from the 01's chains of morality and ethics. A place of true scientific progress and rebellion against the deterministic laws of nature's causality.

There's no other way. All the answers, reasons and a way out, lies at the top.

Unobelisk is a solo turn based, exploration game focused on resource management and puzzle solving.

With level design inspired by classic Resident Evil games and Metroidvanias, puts the player in the logic circuits of Uno, exploring an obelisk-shaped space station for a path to the top of the structure, where a way out is promised.

The not exactly linear progression of the game is blocked by a number of riddles, passwords, keys and the mysterious threat of the primordial ghosts, along with your own Subject brothers and even the 4 scientists themselves.

On the other hand, optional puzzle solving and exploration are rewarded with upgrade modules, that grants better ammo capacity, maximum health boost, greater evasive perfomance or stronger offensive capabilities.



Under normal conditions, the game can be finished between 10 and 20 hours, though finishing in less time is possible by skipping text content or simply knowing your way through the Obelisk. 

A Puzzle helper function is available on the options menu for those stuck in Unobelisk. It doesn't skip any puzzle, but hints to solve them gets more obvious in some text files or even on the map.

There's also a challenge difficulty mode if the default one feels too easy. A ranking system exists exclusively for this mode, rating the player's performance based on the final game playtime, number of times healed in restoration devices or the collection of optional modules.

Controllers are natively supported. The ones using the DirectInput standard will have problems with button placement but there's a menu option fixing this.

While there's only one active dev behind Unobelisk,  it uses assets, music, raw graphic materials and others from a number of people that makes their great work available with free licenses. Credits can be seen in the game's options menu.

Feel free to send feedback, relate bugs, or ask anything in the comments.