Jiayou MemoVirus

Details

Playtime Not Played
Last Activity Never
Added 2024-07-15 11:29:41
Modified 2024-07-15 12:05:54
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 2020-03-11
Community Score
Critic Score
User Score
Genre Card & Board Game
Puzzle
Simulator
Turn-based strategy (TBS)
Developer
Publisher
Feature
Links Itch
Twitch
Tag

Description

Fight the Coronavirus during the Wuhan quarantine.

A game written during COVID-19 pandemic, telling a sad story of struggle, tenacity, and also hope with some bits of public inconsistencies too...

It is a tactical memory game, built as a documentary,  where you Follow Doctor Li, and relive the early days of the Coronavirus epidemic.

  • The outbreak from Huanan Seafood Market,
  • The courage of the quarantined population in Wuhan ("Wuhan, Jia You !"),
  • #IamNotAVirus and the surge of ordinary racism throughout the world
  • The "Diamond Princess"  confinment,
  • and more...

Contain and cure 5 different types of viruses, only with your memory and a little bit of strategy.

 Don't hesitate to play, comment, share and follow us @JiayouMemoVirus !



What is coming next :

The story mode is pretty much complete. However, depending on the reception, more might come :

  • Custom levels
  • Bigger resolution
  • Smartphone and steam versions



The story behind the game :

The idea of the game emerged on the 2nd of January 2020, 10 days after the beginning of Wuhan quarantine.

We had been witnessing the early days of the epidemic unfolding, such as the quarantine, the prejudices against Chinese-looking associated with the #IamNotAVirus hashtag, the iconic death of Li Wenliang...  We realized that there was a story to be told.

But a few weeks later, we also experienced a kind of denial in our countries : "It is just a flu". There was a message to pass!

The first edition was published on the 11th of March, 5 days before French Confinement. But also 3 weeks too late to be of any use for prevention... However we still thought that the main message of encouragement "Jia you!" was more important than ever.

In the following weeks, we kept improving the game. And the 10th of May, the last day of our confinement, it was important to us to add a new  layer of narration through the achievements : retell our own experience of the confinement. With a 7-weeks shift, it creates a surprising symetry with Wuhan's.

As we publish this version, the 10th of June, players might be fed up with the Coronavirus and prefer to move on. But maybe that, in a few month or in a few years, it will be interesting, pleasant, or even salutary to come back  to relive those crazy months.

Read more about the "Story behind the game" in the devlog. (More is coming....)